Oneness Ministry

We are One

What to do with Discomfort

Whenever you feel discomfort – whenever you have the slightest thought you wish something “out there” in your present experience would change, run this process:

1. Remind yourself it isn’t real

2. Dive right smack into the middle of it

3. Feel the “discomfort energy” fully

4. When it reaches a peak, call it what it is and tell the truth about it

5. Reclaim your power from the creation

6. Express appreciation

1. Remind yourself it isn’t real. Remember that you are immersed in a hologram, and by definition a hologram is not real. You only make it real if you assign it the power to be real and give it control over you.

2. Dive right smack into the middle of it. This is the opposite of what we normally did in the first half of the Human Game. Whenever we would meet something “out there” that made us uncomfortable – pain and suffering, for example – we would try to get away from it, resist it, suppress it, change it, ignore it, drug it, deny it, hide from it, escape it, or otherwise make it go away. Instead embrace it fully, see it in all its glory, invite it closer and get yourself into the middle of it as completely as possible.

3. Feel the “discomfort energy” fully. Rather than rushing through the Process as soon as you feel the least little discomfort, let it build as much as possible. There’s a very simple reason for this. What we want to do next is “reclaim the power” we assigned “out there” in these holograms. In many cases, we have “given” a lot of power away to certain people, places, and things that resulted in our feeling less than joyful. In fact, it may take more than one experience in the second half of the Human Game to switch off the power flow.

4. When it reaches a peak, call it what it is and tell the truth about it. When the discomfort has become as much as you can stand at that moment, it’s time to honestly assess the situation and look for your judgments, beliefs, and opinions. For example, is there someone or something in this experience you think is “wrong” or “bad” and should change or be different than it is? Who or what, specifically? And is that true? Is there a belief you hold causing the discomfort? Exactly what is it? And is it true? Did you form an opinion that is now causing you discomfort in this experience? What is it, and is it really true? One of the things you don’t ask is “Why” this experience is happening to you. That is a distraction with no relevance and will keep you from focusing on what does matter. As the experiences in your cocoon continue, you might start to see patterns in your life that revolve around certain key judgments and beliefs and opinions. You can expect to have similar holograms appear that give you the opportunity to follow those patterns, perhaps back to the first time you formed that judgment, or adopted that belief, or created that opinion. So “calling it what it is” means acknowledging and owning up to the fact that your discomfort is based on the judgments, beliefs, and opinions you formed as a reaction or response to this situation. The “truth about it” is that no one and nothing “out there” is going to change to make you happier. You’re the one who’s going to have to change your reactions and responses to your experiences; you’re the one who’s going to have to take 100% responsibility for how you feel and your condition in life; you’re the one who jumped into this uncomfortable hole, rather than being pushed or forced or tricked into it. The “truth about it” is that no one can ever be a victim of anyone or anything at any time in any experience; likewise, there are no unwanted perpetrators. As long as you feel like you’re a victim, you have assigned power “out there” that isn’t real. The “truth about it” is that you have no power to change the experience or anyone or anything “out there.” The only power you have as a Player is using your free will to change the way you react and respond to the holographic experiences created for you by your Infinite I.

5. Reclaim your power from the creation. “Reclaim” is Robert’s word, and I think it can be a little misleading. A Player has no power; we didn’t create the hologram to begin with. We definitely made the hologram real by assigning it power, but the power we assigned was as imaginary as the hologram itself. “Reclaiming your power” also suggests that when you have finished with the Process, you will have more power than before you started, by taking the power back you had assigned to the hologram “out there.” This is also not true. What I prefer to say is that you disconnect or turn off the power you assigned to the hologram, like pulling the plug or turning off a light switch. It was your judgments, beliefs, and opinions that provided the power in the first place. Think of it this way…

In the first half of the Human Game, you entered a holographic experience and flipped a switch that lit it up and made it appear real. It’s still there, fully illuminated, when you re-visit it in the second half – which is helpful, because you need it as bright as possible to clearly see the judgments, beliefs, and opinions that were your reactions and responses, and which became part of your false self, the personality construct, the ego you have been thinking is you.

When you have finished processing that hologram, you simply unplug the power source or turn the light switch off. In the beginning, it helped to visualize myself doing that.

6. Express appreciation. Expressing appreciation is perhaps the most important step. Even if you don’t “like” the experience you are having, do whatever possible (“fake it until you make it”) to express appreciation to your Infinite I for the experience – and especially thanks and appreciation to the person, place, or thing that was causing you the discomfort. After all, your Infinite I has just given you the gift of showing you where you assigned power “out there” in the past, and that’s worthy of some appreciation; and the people, places, or things that caused your discomfort have given you the gift of expertly playing a role in your holographic movie to assist you in your process of becoming a butterfly – definitely worthy of appreciation.

Realize this may be difficult in the beginning; but in fact, you may soon be wanting other people, places, or things who make you feel less than totally joyful to show up in your holograms as much and as often as they can, just so you can see where you’ve assigned power “out there” and “reclaim” it. When you keep doing this Process, you will eventually come to sincerely and completely appreciate each and every experience you have had, and all the people, places and things in it for the absolute perfection they represent.

For more on this topic and to get a better understanding of the terminology, please read the free ebook, Butterflies are free to fly.  http://www.butterfliesfree.com/  by Stephen Davis.

Once again, Thank you for reading Transitions Blog!

Sequoia Elisabeth 🙂

https://onenessministry.info  &  https://transness.org/

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Second Half Of The Human Game

This Blog is a sharing from a book I am reading now called Butterflies are Free to Fly, A New and Radical Approach To Spiritual Evolution by Stephen Davis.  I will not preface this much but to say in the book he explains The Holographic Universe and how it applies to us.  He divides life into two parts and calls them the Human Game.  Most of the people you know (probably yourself included, but not necessarily) are in the first half of the game and basically, the second half the Human Game is the opposite of the first half.  The following are the tenets of the second half.  (You are the Player)

1. The Player knows what it has been calling “reality” is not real at all, but a hologram created by its Infinite I to play the Human Game. This Game is being played by consciousness, in consciousness, and for consciousness; and in fact “there is no ‘out there’ out there,” no independent objective reality.

2. The Player knows once it has moved into the second half, all holograms experienced by the Player will be totally in support of its metamorphosis into a butterfly, rather than toward more limitation and restriction (first half of the game).

3. The Player knows it can never and will never experience anything in any hologram its Infinite I has not created and wanted to experience, and that its Infinite I has written and approved the script being used by anyone else appearing in the Player’s hologram. No one in the Player’s hologram can ever do or say anything its Infinite I has not requested.

4. The Player knows its focus changes from thinking to feeling. In the second half there is nothing to analyze, dissect, or understand – never any reason to ask “why?”  Thinking and studying are now only the results of an inner curiosity to expand one’s knowledge instead of being required to figure out the world or make a Player “better” or more “enlightened.”

5. The Player switches from “giving its power away” to make a hologram real, to “taking its power back” from it. When holograms appear that cause any kind of discomfort, it is an indication that the Player assigned some power to that hologram to make it real while playing in the first half of the game, and this is the opportunity to recognize the hologram was in fact not real at all and reclaim that power from it.

6. The Player leaves behind any and all judgment of anyone or anything in any hologram at any time, such as “good” and “bad,” or “right” and “wrong.” As Rudyard Kipling said in his poem, If: “If you can meet with Triumph and Disaster, and treat those two imposters just the same….”

7. The Player knows there is never anything that needs to be fixed or changed or improved in the holograms it experiences.

8. The Player changes from being “proactive” to being “reactive.” There is nothing the Player ever again needs to “make happen.” Being “reactive” means that when a holographic illusion that appears “out there” seems to require a decision, a response, or an action, the Player takes it (as long as it does not include discomfort). Or, when the Player feels an internal motivation or impulse to act, it does. In other words, the Player follows its inner excitement as long as it is fun and brings total joy.

9. The Player lives from moment to moment, one day at a time. There are no goals, no planning, no targets, no objectives, and no agendas. There is no past and no future –just “now.”

10. The Player develops a deep love and sincere appreciation for its Infinite I, for itself as the Player, and for all the first half holographic creations, even though at the time of the experience they may have seemed less than joyful. The Player marvels in awe at the beautiful, perfect, and miraculous job the Player did in the first half to convince itself it was real, and that the holographic world it saw around it was real.

11. The Player has the “knowing” and the complete trust its Infinite I will take care of all its needs (including money), and there is no reason to worry about anything. The Infinite I would not create a hologram it wanted the Player to experience if it did not also give it everything it needs for that experience.

12. The Player wakes up each day looking forward with curious anticipation to the experiences its Infinite I will create for it that day; and the Player buckles up, relaxes, and enjoys the ride.

(Stephen Davis, 2010 ButterfliesFree.com)

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The eBook Butterflies are Free to Fly is free to download at the above website.  I recommend reading it to fully understand the list above.  My new passion is Quantum Physics and this book has been a big part of this most recent adventure.  Just like one reaches the beach before entering the sea, this is the next step on the Journey of Love.

🙂 Sequoia Elisabeth

Unity in Gender Diversity     Free eBooks click here

 

 

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